Disruptive innovation typically occurs when market outsiders
conceive of a service with a radically simplified user experience, offer it at
a much lower total cost, and –crucially— incorporate an order-of-magnitude
improvement in one key dimension that really matters to the mass market. It’s a
good enough service, with a wow factor. Meanwhile, established players
engage in a proliferation of features and pricing plans that only appeal to
larger, more sophisticated users, who happen to be the customers they listen to
more closely. As Clayton Christensen emphasizes in The
Innovator’s Dilemma and subsequent writings, the disruptive service is often
so basic that established players don’t even see it as competition, giving it
plenty of room to grow – until it’s too late.
This plot fits perfectly with the development of mobile money,
and especially Safaricom’s M-PESA service in Kenya. Mobile money reduces banking
services to a bare-bones store of value and means of payment function, and
blows away banks in terms of sheer retail footprint.
It is natural and entirely desirable for mobile money
players, once established, to seek to improve and broaden their offering,
adding features that appeal to their better customers. This comes at the cost
of higher product complexity and, eventually, a more expensive service for
ordinary users. They become incumbents, opening the possibility of history
repeating itself.
On the complexity point, take a look at the M-PESA menu. You
can now send money to a phone number (P2P), pay bills (send money to a
corporate), buy airtime (where Safaricom itself is the biller), buy goods (pay
a store bill on the spot rather than at the end of the month), withdraw cash
(pay a store in return for taking cash rather than goods), and send money to
your own bank account (M-Shwari or M-KESHO). The only difference between these is
who you are sending money to and why. They are use cases around a basic money
transfer capability.
Mobile phone user interfaces have tended to productize the use cases: the menu
directly exposes a variety of things you can do, such as the above list. It
reminds people of what they can do each time they look at the service phone
menu, and advertisements for use cases can incorporate a call-to-action linked
to a specific item on the menu.
On the other hand, a user interface built around a product logic has the drawback of
appearing to customers like each of these use cases is something new and
different, needing to be explored and understood separately. Menus first get
long, then nested, eventually burying the lesser known use cases. Service
categories and names seem increasingly arbitrary and confusing in customers’
minds. Menus need to be updated frequently to fit new services in, disrupting
customers’ sense of familiarity with the service. All this can constitute a barrier
to customer experimentation: many people will stick to what they know (largely,
P2P) and ignore the rest.
An alternative is for the phone menu to expose the basic
functions rather than the use cases of the service. Let’s call them send money, get money and view balance.
Under send money, to identify the
recipient you could enter indistinctly a phone number, a biller or merchant
code, an agent code, a bank account number – or you can access a menu of
pre-defined destinations (your own bank account number, frequent billers,
buying airtime from the operator, etc.) In all cases you are then asked to enter
the value of the transaction, and an optional
description for the transaction. How the latter is precisely worded might
differ based on who you are sending money to: it might say ‘your purpose’ for basic P2P, cash withdrawal,
or transfer to your own bank account; ‘your account number’ for bill payment; ‘for which phone’ for airtime purchase;
etc. Having captured these three standards bits of information, the user
interface then displays the full intended transaction, including the applicable
charge (since different amounts and use cases might incur different charges),
and asks the customer to confirm it by typing in his or her PIN.
With this approach, the phone menu remains simple, short and
stable. Two steps in the menu protocol are skipped (selecting the service, and
confirming the transaction which we have combined with entering the PIN),
making transactions faster. Because there is only one send money option and all transaction types work the same way,
customers feel they have to learn the mechanics of sending money only once. Different
use cases can still be advertised, but they would be promoted as one more
reason to send money rather a new service that needs to be discovered and
understood separately.
Similarly, the get
money function would offer a standard way of getting electronic money from
various sources, and could conceivably incorporate a loan feature (i.e. get
money from the provider, as with M-Shwari), pulling money from your own bank
account, and possibly requesting a cash deposit from the agent (which would
achieve electronic rather than offline authentication of the depositor, thereby
eliminating the risk of P2P bypass and improving KYC compliance).
When you want to promote many diverse use cases, should you
differentiate them into products through the user interface (like an รก la carte menu in a restaurant) at the
risk of creating overly long menus, or should you consolidate them into a
minimum set of distinct functionalities (like in a Swiss army knife) at the
risk of not expressing the use cases explicitly? The question is ultimately an
empirical one: which one will stimulate more usage? I am not sure what the
right answer is, but I do think it’s worth asking. I don’t get the sense that
this has been given due attention either by operators (who are merely
replicating established formulas) or researchers.
The user interface logic needs to be looked at with a
long-term perspective, since mobile money use cases and functionalities can be
expected to grow quite substantially, and legacy practices will become more and
more of a burden with time and success. (Do you remember when your operating system
fit in a floppy disk?) Mobile money operators need to give serious thought to
how to future-proof their user interface strategy.
- Ignacio Mas
Ignacio is an independent consultant in mobile money and
branchless banking and has previously been Senior Advisor in the
Financial Services for the Poor program at the Bill & Melinda Gates
Foundation and at the Technology Program at CGAP. Previously he was Director of
Global Business Strategy at Vodafone Group, Executive Vice President
of Marketing and Account Management at DoCoMo interTouch, and Senior Manager
responsible for telecoms investments in Europe for Intel Capital.
He has undergraduate degrees in maths and economics from MIT
and a PhD in economics from Harvard University. He has also been Adjunct
Professor at the Booth School of Business at the University of Chicago.
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